Caramla Byers-Bartlett

Female Human Druid

She is an adult human with grey eyes, strawberry hair in a ponytail, and light pink skin.

Personality Traits: Cautious, Jovial, Evasive.

Alignment: neutral.

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Hogchild's Mysterious Apothecary

Settlement: Attleleigh

Spouse: Wimark Hogchild

Mother: Florence Byers-Bartlett (Deceased)

Father: Richardus Sterling (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 10 10 11 9

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2, Arcana +2

Abilities:

  • Wild Shape. Caramla can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Caramla is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 1 gp Bell
1 Comb A comb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Wimark" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 cp Money Pouch Caramla's money pouch. It has 5 cp in it. ⅛ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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