Maximsy Shepherd-Deyer
Female Halfling
She is an elderly halfling with amber eyes, long tied back white hair, and olive skin.
Personality Traits: Hilarious, Extroverted, Tolerant.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 720 AC (Age 80)
Orientation: Hetrosexual
Home: Dye-Woodruff's Local Masons
Settlement: Bingworth (immigrated from Bowmaby)
Spouse: Theoas Shepherd-Deyer
Mother: Tantara Farelock-Shepherd (Deceased)
Father: Sadocng Farelock-Shepherd (Deceased)
Children
- Gulas Shepherd-Deyer - age 45 ♂
Siblings
- Donnamor Dugsward - age 71 ♀
- Constable Marchsso Farelock-Shepherd Vobrothan - age 71 ♂
- Gilbert Shepherd - age 69 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 11 | 10 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2
Abilities:
- Lucky. When Maximsy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Maximsy has advantage on saving throws against being frightened.
- Halfling Nimbleness. Maximsy can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Theoas" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 gp 6 sp 4 cp | Money Pouch | Maximsy's money pouch. It has 2 gp, 4 sp and 24 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 6 sp | Runestones Set (Gaming Set) |
A set of 50 runestones, two of each dwarven rune and two blank stones. The stones are a collection of similarly sized pebbles, with the runes carved in them. Runestones are used for a game similar to dominoes, with players taking turns to build a chain of stones. |
1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |