Amarihel
Female Elven Housekeeper
She is an adult elf with brown eyes, long curly black hair, and medium brown skin.
Personality Traits: Irritable, Responsible.
Alignment: neutral.
Born: 650 AC (Age 149)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Cair Shaurra (immigrated from Findelung)
Spouse: Haldirod
Mother: Elberena the First
Father: Gildhon the Second
Siblings
- Yavaari the Second - age 258 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 11 | 8 | 11 | 9 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Nature +2
Abilities:
- Fey Ancestry. Amarihel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Identifying Stonework" |
By Thóni Eagertunnel A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works. |
5 lbs. |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Haldirod" engraved on the inside. | |
| 1 | 1 gp 4 sp 8 cp | Money Pouch | Amarihel's money pouch. It has 1 gp, 4 sp and 8 cp in it. | ¼ lb. |
| 1 | 18 gp 2 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 12 small quartz stones between them. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |