Amarihel

Female Elven Housekeeper

She is an adult elf with brown eyes, long curly black hair, and medium brown skin.

Personality Traits: Irritable, Responsible.

Alignment: neutral.

Born: 650 AC (Age 149)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Cair Shaurra (immigrated from Findelung)

Spouse: Haldirod

Mother: Elberena the First

Father: Gildhon the Second

Siblings

Statistics

STRDEXCONWISINTCHR
11 15 11 8 11 9
+2 -1

ACHPPassive
Perception
Speed
12 4 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Nature +2

Abilities:

  • Fey Ancestry. Amarihel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Identifying Stonework" By Thóni Eagertunnel

A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Haldirod" engraved on the inside.
1 1 gp 4 sp 8 cp Money Pouch Amarihel's money pouch. It has 1 gp, 4 sp and 8 cp in it. ¼ lb.
1 18 gp 2 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate silver shoulder clasps, with 12 small quartz stones between them.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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