Enerdor Agayouhi
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with silver eyes, scruffy dyed blond hair, and olive skin.
Personality Traits: Hilarious, Altruistic, Personable.
Alignment: neutral.
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Galmotil's Apothecary
Settlement: Eldal Tortel
Mother: Eilineda Rielnna Esteld
Father: Galatis Agayouhi
Siblings
- Elbernel Tinuda Esteld - age 271 ♀
- Yavanil Elwingain Esteld - age 248 ♀
- Amrothbor Enerdor Agayouhi - age 182 ♂
- Galadriende Esteld - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 10 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Arcana +2, Religion +2
Abilities:
- Fey Ancestry. Enerdor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Enerdor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Enerdor is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The games of the gods" |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. |
5 lbs. |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 6 sp 5 cp | Money Pouch | Enerdor's money pouch. It has 4 sp and 25 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |