Annail Elaryiiee
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with brown eyes, scruffy black hair, and medium brown skin.
Personality Traits: Tense.
Alignment: neutral.
Born: 716 AC (Age 84)
Orientation: Bisexual
Home: Galmotil's Apothecary
Settlement: Eldal Tortel
Mother: Finduial Elwinduiwen Elaryiiee (Deceased)
Father: Felagundal Galadhoas Nihmedong
Siblings
- Salganeg Gildiril Nihmedong - age 384 ♂
- Gildo Nihmedong - age 367 ♂
- Indoon Gildohil Nihmedong - age 337 ♂
- Magloeg Glorfindeos Nihmedong - age 190 ♂
- Glorfin Nihmedong - age 113 ♂
Half-Siblings (Father's Side)
- Carant Nihmedong - age 50 ♂
- Elberedis Audra - age 26 ♀
- Oropis Nihmedong - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 8 | 10 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Survival +1, Animal Handling +1
Abilities:
- Fey Ancestry. Annail has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Annail can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Annail is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The King's right knee" |
By Peree Doolapup A collection of satirical poems poking fun at politics. |
5 lbs. |
| 1 | 1 sp 2 cp | Copper ear studs | A pair of copper ear-studs. | |
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 1 sp | Money Pouch | Annail's money pouch. It has 10 cp in it. | ³⁄₁₆ lb. |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 2 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |