Findisil Elebrindaril Maendun

Female Elven Poacher

She is an adult elf with grey eyes, long tied back strawberry hair, and golden skin.

Personality Traits: Downbeat.

Alignment: neutral.

Born: 549 AC (Age 251)

Orientation: Hetrosexual

Home: None

Settlement: Birtdon (immigrated from Eldal Tortel)

Mother: Yavannda Rindari Maendun

Father: Argoil Amrodras Omber (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 9 9 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +2, Stealth +3

Abilities:

  • Fey Ancestry. Findisil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Findisil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Findisil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Fresh hunk of cheese A fresh hunk of cheese.
1 6 gp Gold ear studs A pair of gold ear-studs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 sp 4 cp Money Pouch Findisil's money pouch. It has 1 gp, 17 sp and 24 cp in it. ⅞ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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