"Scourge" Dinah

Female Goblin Bandit

She is an elderly goblin with gold eyes, long tied back dyed blue hair, and pale orange skin.

Personality Traits: Reckless, Impatient.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
11 14 11 10 8 9
+2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Perception +2, Stealth +4

Abilities:

  • Nimble Escape. Dinah can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Dinah can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Dinah knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp 1 cp Money Pouch Dinah's money pouch. It has 2 gp, 21 sp and 11 cp in it. ⅝ lb.
1 3 gp 2 sp Quartz earrings A pair of silver earrings, with small quartz stones inset.
1 18 gp Splendid Quartz necklace A gold necklace, with 4 medium quartz gems hanging from it.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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