"Legs" Myrtle
Female Orcish Sorcerer
She is an elderly orc with one black eye (her right is white and discolored), short curly silver hair, and medium green skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 8 | 11 | 11 | 7 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 10 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Arcana +2, Deception +1
Abilities:
- Relentless Endurance. When Myrtle is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Myrtle can't use this feature again until you finish a long rest.
- Savage Attacks. When Myrtle scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Myrtle has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. "Legs" Myrtle is a spellcaster. Her spellcasting ability is chr (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 cp | A solid pewter neck ring | A chorded pewter band, with a loop clasp, worn around the neck. | |
| 1 | Comb | A comb. | ||
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp 7 sp 7 cp | Money Pouch | Myrtle's money pouch. It has 2 gp, 16 sp and 17 cp in it. | ¾ lb. |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition | |
| 1 | Twine | A short length of twine. Just a few foot long. |