Cornela Assar-Smallhanger

Female Elven Veteran Adventurer

She is an elderly elf with grey eyes, long styled grey hair, and golden skin.

Personality Traits: Impatient, Responsible, Mean.

Alignment: neutral.

Born: 250 AC (Age 550)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Isengville (immigrated from Port Workinghaven)

Spouse: Mondoc Assar-Smallhanger (Deceased)

Mother: Tinuviein Assar (Deceased)

Father: Eddricus Pipehouse (Deceased)

Statistics

STRDEXCONWISINTCHR
10 12 9 9 10 11
+1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Lance. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d12 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Acrobatics +4

Abilities:

  • Fey Ancestry. Cornela has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Cornela can take an additional action on their turn.
  • Multiattack. Cornela attacks twice.

Spoken Languages: Common, Elvish, Otterese, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Mondoc" engraved on the inside.
1 10 gp Lance A Martial Melee weapon. 1d12 piercing damage. Range: 5. Properties: Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
6 lbs.
1 5 gp 1 sp Money Pouch Cornela's money pouch. It has 5 gp and 1 sp in it. ⅛ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
2 Rusty nail A rusty old nail.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback