"Skull" Jessie
Male Orcish Sorcerer
He is an adult orc with one grey eye (his left is closed and scarred), short curly black hair, a full beard, and dark green skin.
Personality Traits: Altruistic, Hilarious, Tense.
Alignment: chaotic neutral.
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 10 | 8 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Religion +1, Deception +2
Abilities:
- Relentless Endurance. When Jessie is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Jessie can't use this feature again until you finish a long rest.
- Savage Attacks. When Jessie scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Jessie has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. "Skull" Jessie is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 5 gp 2 sp | Money Pouch | Jessie's money pouch. It has 5 gp, 1 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 13 gp 2 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 8 small quartz stones between them. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |