Daisda Swain-Pipefield
Female Human Seaman
She is an adult human with grey eyes, long styled strawberry hair, and light pink skin.
Personality Traits: Mean, Downbeat, Responsible.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: None
Settlement: Basingburn
Mother: Betsey Swain-Pipefield (Deceased)
Father: Gwilym Swain
Siblings
- Adam Swain - age 30 ♂
- Dorhock Swain-Pipefield - age 29 ♀
- Narbun Swain - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 10 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 9 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +3, Deception +2, Perception +2
Abilities:
- Sea-Legs. Daisda has advantage on dexterity saves while sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 15 gp | Map of Ataland | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
| 1 | 2 gp 5 sp 4 cp | Money Pouch | Daisda's money pouch. It has 24 sp and 14 cp in it. | ¾ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |