Millicent Pace
Female Human
She is an elderly human with amber eyes, silver hair in a plait, and light brown skin.
Personality Traits: Reckless, Honest.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 744 AC (Age 56)
Orientation: Homosexual
Home: Wheat Field
Settlement: Bollingdown
Spouse: Dionisia Pace
Mother: Matild Pace (Deceased)
Father: Nicholaus Pace (Deceased)
Siblings
- Marion Pace - age 44 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 7 | 14 | 8 | 11 |
| -2 | -1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Boiled Sweets | Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dionisia" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | Millicent's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |