Fingoher the Second

Male Elven Bandit

He is an adult elf with blue eyes, very short light-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Jovial, Downbeat, Kind.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 550 AC (Age 250)

Orientation: Bisexual

Home: None

Settlement: Bandit Camp (immigrated from Tanis Beacon)

Mother: Thiende the First (Deceased)

Father: Iminyher the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 9 10 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Fey Ancestry. Fingoher has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Fingoher can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Fingoher knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Any only day" By Dorcas Hathaway

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 1 cp Chalk (1 piece)
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 8 sp 4 cp Money Pouch Fingoher's money pouch. It has 4 gp, 6 sp and 24 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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