Sheakin Seyeppup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with black eyes and grey fur with brown patches.
Personality Traits: Honest.
Alignment: chaotic neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Drenapup's Discount Apothecary
Settlement: Hesden
Mother: Seyep Shreaypup
Father: Drearit Seyeppup
Siblings
- Preyelo Seyeppup - age 8 ♂
- Dreatee Seyeppup - age 6 ♀
- Shrier Seyeppup - age 6 ♂
- Zooy Seyeppup - age 1 ♀
- Cloolo Seyeppup - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 13 | 8 | 11 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +1, Survival +3
Abilities:
- Hold Breath. Sheakin can hold their breath for up to 30 minutes at a time.
- Bite. Sheakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Sheakin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Sheakin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 sp 1 cp | Money Pouch | Sheakin's money pouch. It has 3 sp and 11 cp in it. | ¼ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |