Seere Zululipup

Female Otterfolk Ranger

She is an adult otterfolk with grey eyes and grey fur with white fur on their face.

Personality Traits: Optimistic, Personable.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Sev Taasama (immigrated from Hesden)

Mother: Zululi Seerepup (Deceased)

Father: Flooll Fieppup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 8 8 11
+1 -1 -1

ACHPPassive
Perception
Speed
14 20 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Investigation +1, Nature +1, Insight +1

Abilities:

  • Hold Breath. Seere can hold their breath for up to 30 minutes at a time.
  • Bite. Seere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Spellcasting. Seere is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "Mixology Magic" By Webb Oldchest Korort Ebnint Cloudy Pandorane

The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty.
5 lbs.
20 5 cp Arrow 1 lb.
1 2 gp Backpack 5 lbs.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 8 gp Map of Astrus A complete and accurate map of Astrus. Includes all but the smallest settlements, major features and local waters.
1 2 gp 6 sp 1 cp Money Pouch Seere's money pouch. It has 2 gp, 6 sp and 1 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
2 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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