Kulutu Drenapup

Female Otterfolk Arch-Druid

She is an elderly otterfolk with grey eyes and grey fur with white fur on their face and chest.

Personality Traits: Serious, Shy.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Drenapup's Discount Apothecary

Settlement: Hesden

Spouse: Shreall Pleanapup (Deceased)

Mother: Drena Dieypup (Deceased)

Father: Dulur Lletupup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 13 9 8 10
+1 +1 -1

ACHPPassive
Perception
Speed
13 36 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Perception +3, Religion +2

Abilities:

  • Hold Breath. Kulutu can hold their breath for up to 30 minutes at a time.
  • Bite. Kulutu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Kulutu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kulutu is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Drenapup's Discount Apothecary.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 7 sp 5 cp Money Pouch Kulutu's money pouch. It has 2 gp, 5 sp and 25 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 17 gp 9 sp Splendid Quartz necklace A gilded copper necklace, with 7 medium quartz gems hanging from it.
1 1 cp Whetstone 1 lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback