Kulutu Drenapup
Female Otterfolk Arch-Druid
She is an elderly otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Serious, Shy.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Drenapup's Discount Apothecary
Settlement: Hesden
Spouse: Shreall Pleanapup (Deceased)
Mother: Drena Dieypup (Deceased)
Father: Dulur Lletupup (Deceased)
Children
- Seyekin Kulutupup - age 27 ♂
- Pliere Kulutupup - age 21 ♀
Siblings
- Nulup Drenapup - age 42 ♀
- Shekin Drenapup - age 39 ♂
- Shep Ballard - age 36 ♀
- Thruluna Drenapup - age 33 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 13 | 9 | 8 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 36 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, Perception +3, Religion +2
Abilities:
- Hold Breath. Kulutu can hold their breath for up to 30 minutes at a time.
- Bite. Kulutu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Kulutu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Kulutu is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Drenapup's Discount Apothecary. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 7 sp 5 cp | Money Pouch | Kulutu's money pouch. It has 2 gp, 5 sp and 25 cp in it. | ⅝ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 17 gp 9 sp | Splendid Quartz necklace | A gilded copper necklace, with 7 medium quartz gems hanging from it. | |
| 1 | 1 cp | Whetstone | 1 lb. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |