Angrron

Male Elven Housekeeper

He is an adolescent elf with grey eyes, a dark-brown quiff, and light brown skin.

Personality Traits: Responsible.

Alignment: neutral.

Born: 735 AC (Age 65)

Orientation: Bisexual

Home: Vegetable Garden

Settlement: Nerdanan

Mother: Eilin the Second

Father: Galmoleg the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 9 11 11
-2 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +0

Abilities:

  • Fey Ancestry. Angrron has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Alchemical Tables and Ratios Explained" By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 5 cp Bucket 2 lbs.
3 Button A loose purple button.
1 3 sp Gilded copper chain bracelet A short chain of tiny gilded copper links.
1 1 gp 2 sp 2 cp Money Pouch Angrron's money pouch. It has 11 sp and 12 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

Send Feedback