"Stalker" Osmundus

Male Dragonborn Highwayman

He is an adult dragonborn with one grey eye (his right is closed and scarred) and red scales.

Personality Traits: Unperturbed.

Alignment: neutral.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 11 8 10 8 10
-1 -1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Stealth +2

Abilities:

  • Breath Weapon. As an action Osmundus exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 9. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Osmundus has resistance to fire damage.
  • Sneak Attack. Once per turn, Osmundus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Osmundus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Draconic

Inventory

Quantity Value Item Description Weight
1 5 gp "His evil child" By Fain Forgestrut

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 5 gp "Smart journey" By Cleama

Not a particularly famous book, but a page-turner.
5 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice A standard six-sided die.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 6 sp 2 cp Money Pouch Osmundus' money pouch. It has 2 gp, 24 sp and 22 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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