"Pulverisin'" Alfred

Male Goblin Sorcerer

He is an adult goblin with one orange eye (his left is covered by an eye-patch), very short dyed auburn hair, a moustache, and dark orange skin.

Personality Traits: Downbeat, Optimistic.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
6 14 13 12 10 9
-2 +2 +1 +1

ACHPPassive
Perception
Speed
12 14 11 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Deception +2, Religion +2

Abilities:

  • Nimble Escape. Alfred can take the Disengage or Hide action as a bonus action on each of their turns.
  • Pattern Seer. Alfred has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. "Pulverisin'" Alfred is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
16 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Electrum septum ring A thick electrum hoop, worn through the nose.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 8 gp Map of None A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters.
1 4 gp 7 sp Money Pouch Alfred's money pouch. It has 3 gp, 15 sp and 20 cp in it. ¾ lb.
1 Stale hunk of meat A stale hunk of meat.
1 12 gp 6 sp Tourmaline ring A copper ring, with 1 small a tourmaline stone inset.

Download as Fantasy Grounds NPC

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