Deelo

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their feet.

Personality Traits: Jovial.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Weyep's Apothecary

Settlement: Bletchden

Mother: Fleen

Father: Khiereep Lootupup

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 7 11 13 10
-2 -1 +1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +2, Nature +3

Abilities:

  • Hold Breath. Deelo can hold their breath for up to 30 minutes at a time.
  • Bite. Deelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Deelo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Deelo is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 8 cp Money Pouch Deelo's money pouch. It has 2 gp and 8 cp in it. ³⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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