Freakin

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.

Personality Traits: Jumpy, Personable, Tolerant.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: None

Settlement: Bletchden

Mother: Constable Leap

Father: Rheemeep Plulunapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 12 10 10 10
-2 +2 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Perception +2, Deception +2

Abilities:

  • Hold Breath. Freakin can hold their breath for up to 30 minutes at a time.
  • Bite. Freakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Freakin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Freakin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 28 gp 5 sp Jade dangle earrings A pair of electrum earrings, with small jade stones hanging.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 8 sp Money Pouch Freakin's money pouch. It has 4 gp, 16 sp and 20 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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