Kheakin

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and medium brown fur with grey spots.

Personality Traits: Unperturbed, Daring.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 785 AC (Age 15)

Orientation: Homosexual

Home: Wheat Field

Settlement: Snodhaven (immigrated from Bletchden)

Mother: Wululi (Deceased)

Father: Thrululee (Deceased)

Guardian: Bartholomew Ross

Siblings

Adopted Siblings

Statistics

STRDEXCONWISINTCHR
6 13 7 9 8 9
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Kheakin can hold their breath for up to 30 minutes at a time.
  • Bite. Kheakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 cp Flask or tankard 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 2 gp 5 sp 9 cp Money Pouch Kheakin's money pouch. It has 1 gp, 14 sp and 19 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

Send Feedback