Flulutee
Female Otterfolk Veteran Adventurer
She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.
Personality Traits: Pessimistic, Upbeat.
Alignment: neutral.
Born: 779 AC (Age 21)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Mossborough (immigrated from Bletchden)
Mother: Weyep
Father: Helo
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 13 | 10 | 9 | 9 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Athletics +5, Acrobatics +4, Animal Handling +3
Abilities:
- Hold Breath. Flulutee can hold their breath for up to 30 minutes at a time.
- Bite. Flulutee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
- Action Surge. Once per day, Flulutee can take an additional action on their turn.
- Multiattack. Flulutee attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp 7 sp 9 cp | Engraved Quartz-studded ring | A gilded copper ring, with 2 small quartz stones inset and fine engraving work. | |
| 1 | 25 gp 4 sp | Extravagant Garnet necklace | A gilded copper necklace, with a string of 2 small garnet gems. | |
| 1 | 10 gp | Ink (1 ounce bottle) | ||
| 1 | 5 gp 2 sp 3 cp | Money Pouch | Flulutee's money pouch. It has 5 gp and 23 cp in it. | ½ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |