Teelo

Male Otterfolk Wizard

He is an adult otterfolk with black eyes and dark brown fur with brown spots.

Personality Traits: Tense, Optimistic.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Bletchden

Spouse: Nooma Llootupup

Mother: Nep (Deceased)

Father: Cheareep (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 9 9 8 10
-2 +2 -1

ACHPPassive
Perception
Speed
12 12 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +1, Medicine +2

Abilities:

  • Hold Breath. Teelo can hold their breath for up to 30 minutes at a time.
  • Bite. Teelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Spellcasting. Teelo is a spellcaster. His spellcasting ability is int (spell save DC 9, +1 to hit with spell attacks). Teelo can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 cp Caltrops common As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Comb common A comb.
1 25 gp Component pouch common A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 26 gp 6 sp Garnet broach uncommon A silver broach, with a medium garnet inset.
1 2 sp Gilded copper septum ring common A thick gilded copper hoop, worn through the nose.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 3 gp 3 sp 9 cp Money Pouch common Teelo's money pouch. It has 1 gp, 23 sp and 9 cp in it. ⅝ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 Smooth Stone common A tumbled smooth stone with "Nooma" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 200 gp Teelo's Spellbook uncommon A spellbook containing 4 spells.
1st-level: 
3 lbs.

Download as Fantasy Grounds NPC

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