Meyerup

Male Otterfolk Bard

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Responsible, Optimistic.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: Bard College

Settlement: Bletchden

Mother: Shiena (Deceased)

Father: Freakin Shrerupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 13 8 10 13
-2 +2 +1 -1 +1

ACHPPassive
Perception
Speed
13 36 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +5 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Performance +4, Persuasion +4

Abilities:

  • Hold Breath. Meyerup can hold their breath for up to 30 minutes at a time.
  • Bite. Meyerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Meyerup can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Meyerup is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
16 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 4 sp Large gilded copper ear hoops A pair of large gilded copper hoop earrings.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 4 cp Money Pouch Meyerup's money pouch. It has 4 gp, 2 sp and 14 cp in it. ⅜ lb.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp 5 sp Quartz encrusted shoulder clasp An elaborate electrum shoulder clasp, with 7 medium quartz stones inset.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Shopping list An old shopping list with most of the items crossed off.

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