Freameep Dearupup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and medium brown fur with dark brown streaks.
Personality Traits: Idealistic, Upbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Dearupup's Barrel Coopers
Settlement: Bletchden
Spouse: Sheere
Mother: Dearu Learepup (Deceased)
Father: Mulumeep Neamapup (Deceased)
Children
Siblings
- Leare Dearupup - age 45 ♀
- Plieli Dearupup - age 42 ♀
- Flulukol Dearupup - age 41 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 7 | 9 | 10 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Freameep can hold their breath for up to 30 minutes at a time.
- Bite. Freameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | Handkerchief | A small square of cloth with Freameep stitched in one corner. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 5 sp 3 cp | Money Pouch | Freameep's money pouch. It has 1 gp, 4 sp and 13 cp in it. | ⅜ lb. |
| 1 | Smooth Stone | A tumbled smooth stone with "Sheere" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |