Feyemeep

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and light brown fur with dark brown patches.

Personality Traits: Reckless, Serious, Shy.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Bisexual

Home: Pliela's Masons

Settlement: Bletchden

Mother: Cloona (Deceased)

Father: Cleyekol Cheateepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 11 10 9 10

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2

Abilities:

  • Hold Breath. Feyemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Feyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "One bitter day" By Thear

Not a particularly famous book, but a good read.
5 lbs.
1 A matchbook A matchbook containing 2 matches.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Mirror, steel ½ lb.
1 2 gp 6 sp 1 cp Money Pouch Feyemeep's money pouch. It has 2 gp, 6 sp and 1 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback