Induilwen Serindin Duskmer

Female Elven Housekeeper

She is an adult elf with hazel eyes, long tied back blond and grey streaked hair, and medium brown skin.

Personality Traits: Hilarious, Downbeat, Honest.

Alignment: chaotic neutral.

She is a follower of Caspio. (CG)

Born: 630 AC (Age 170)

Orientation: Hetrosexual

Home: Anoran's Best Pâtisserie

Settlement: Eldal Gildant

Spouse: Indoil Vaulonth

Mother: Urwenlas Duskmer

Father: Anoran Eleboir Sialyn

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 7 10 12 12
+2 -1 +1 +1

ACHPPassive
Perception
Speed
12 3 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +3

Abilities:

  • Fey Ancestry. Induilwen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 1 - The Moon City" By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.
5 lbs.
1 4 gp Bottle of Cabernet Sauvignon (Oak aged, Vintage 786) A red wine, with notes of blackcurrant and cedar. 2½ lbs.
1 2 cp Broom A well used broom.
1 15 gp 1 sp 3 cp Engraved Tourmaline ring A electrum ring, with 1 small a tourmaline stone inset and fine engraving work.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Indoil" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 8 sp 6 cp Money Pouch Induilwen's money pouch. It has 27 sp and 16 cp in it. ⅞ lb.
1 Old pipe A filthy old clay pipe.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback