Induilwen Serindin Duskmer
Female Elven Housekeeper
She is an adult elf with hazel eyes, long tied back blond and grey streaked hair, and medium brown skin.
Personality Traits: Hilarious, Downbeat, Honest.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 630 AC (Age 170)
Orientation: Hetrosexual
Home: Anoran's Best Pâtisserie
Settlement: Eldal Gildant
Spouse: Indoil Vaulonth
Mother: Urwenlas Duskmer
Father: Anoran Eleboir Sialyn
Children
- Elebrindan Duskmer - age 51 ♀
Siblings
- Morwedir Eledhain Duskmer - age 149 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 7 | 10 | 12 | 12 |
| +2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +3
Abilities:
- Fey Ancestry. Induilwen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 1 - The Moon City" |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | 4 gp | Bottle of Cabernet Sauvignon (Oak aged, Vintage 786) | A red wine, with notes of blackcurrant and cedar. | 2½ lbs. |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 15 gp 1 sp 3 cp | Engraved Tourmaline ring | A electrum ring, with 1 small a tourmaline stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Indoil" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 8 sp 6 cp | Money Pouch | Induilwen's money pouch. It has 27 sp and 16 cp in it. | ⅞ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |