Angror Fingon Vaulonth

Male Elven Veteran Adventurer

He is an adult elf with one grey eye (his right is closed and scarred), red hair in a plait, a clean shaven face, and grey skin.

Personality Traits: Honest, Tense, Daring.

Alignment: neutral.

Born: 566 AC (Age 234)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Mines of Naurin (immigrated from Eldal Gildant)

Mother: Amarieth Elberiel Iritynthi

Father: Pengoth Vaulonth

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 10 9 11
+1 +1

ACHPPassive
Perception
Speed
15 44 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Athletics +3, Insight +3

Abilities:

  • Fey Ancestry. Angror has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Angror can take an additional action on their turn.
  • Multiattack. Angror attacks twice.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 25 gp Hourglass 1 lb.
1 4 gp 5 sp 7 cp Money Pouch Angror's money pouch. It has 3 gp, 14 sp and 17 cp in it. ⅝ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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