"Nutter" Noes
Male Orcish Sorcerer
He is an adult orc with black eyes, long flowing black hair, a full beard, and dark green skin.
Personality Traits: Shy, Downbeat, Mean.
Alignment: neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 11 | 10 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Insight +2, Persuasion +2
Abilities:
- Relentless Endurance. When Noes is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Noes can't use this feature again until you finish a long rest.
- Savage Attacks. When Noes scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Noes has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. "Nutter" Noes is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 11 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp 9 sp 2 cp | Money Pouch | Noes' money pouch. It has 3 gp, 17 sp and 22 cp in it. | ⅞ lb. |
| 1 | 23 gp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 6 medium quartz stones inset. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |