"The Killer" Essie
Female Dragonborn Bandit
She is an elderly dragonborn with one amber eye (her right is covered by an eye-patch) and red scales.
Personality Traits: Cautious, Greedy.
Alignment: chaotic neutral.
Born: 735 AC (Age 65)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 8 | 13 | 11 | 12 | 10 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 18 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +1, Perception +2, Deception +2
Abilities:
- Breath Weapon. As an action Essie exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Essie has resistance to fire damage.
- Sneak Attack. Once per turn, Essie can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Essie knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Draconic
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 4 sp 4 cp | Money Pouch | Essie's money pouch. It has 3 gp, 3 sp and 14 cp in it. | ⅜ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |