"Runnin'" Smith
Male Tiefling Highwayman
He is an adult tiefling with silver eyes, a horseshoe of black and grey streaked hair, a long beard, and plum skin. He has curled horns.
Personality Traits: Pessimistic.
Alignment: neutral.
Born: 751 AC (Age 49)
Orientation: Bisexual
Home: None
Settlement: Bandit Camp
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 11 | 8 | 9 | 11 | 14 |
-2 | -1 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Perception +2, Stealth +2
Abilities:
- Hellish Resistance. Smith has resistance to fire damage.
- Sneak Attack. Once per turn, Smith can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Smith knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
- Infernal Legacy. Smith knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
6 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | Handkerchief | common | A small square of cloth with Smith stitched in one corner. | ||
1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 3 gp 6 sp 2 cp | Money Pouch | common | Smith's money pouch. It has 3 gp, 4 sp and 22 cp in it. | ⅝ lb. |
1 | 25 gp 4 cp | Quartz-studded pewter horn sleeve | uncommon | A sleeve of pewter, to be worn around a horn, studded with 2 large quartzs. | |
1 | 5 cp | Signal whistle | common | ||
1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |