"Scourge" Cora
Female Orcish Highwaywoman
She is an adult orc with grey eyes, long tied back brown hair, and medium green skin.
Personality Traits: Personable, Tense.
Alignment: neutral.
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 9 | 11 | 10 | 9 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +3, Sleight of Hand +2, Stealth +2, Perception +2
Abilities:
- Relentless Endurance. When Cora is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Cora can't use this feature again until you finish a long rest.
- Savage Attacks. When Cora scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Cora can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Cora knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Brotherhood" | common | The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. | 5 lbs. |
| 6 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 6 sp 6 cp | Money Pouch | common | Cora's money pouch. It has 4 gp, 16 sp and 6 cp in it. | ½ lb. |
| 1 | 1,000 gp | Spyglass | common | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 25 gp 3 sp 5 cp | Topaz gilded copper chain bracelet | uncommon | A short chain of tiny gilded copper links, with a small topaz attached. |