"Soul" Jack

Male Koboldian Bandit

He is an elderly kobold with yellow eyes and chalky white scales.

Personality Traits: Responsible, Downbeat.

Alignment: neutral.

Born: 735 AC (Age 65)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
7 13 10 11 11 10
-1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Acrobatics +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Jack has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Jack has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Jack can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Jack knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice A standard six-sided die.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 4 sp 3 cp Money Pouch Jack's money pouch. It has 3 gp, 13 sp and 13 cp in it. ⅝ lb.
1 Picture of a dog A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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