Daisy Kendrick

Female Human Housekeeper

She is an adult human with amber eyes, short curly strawberry hair, and light brown skin.

Personality Traits: Jumpy, Optimistic, Honest.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Absalom's Barbers

Settlement: Tamwick

Mother: Nell Kendrick (Deceased)

Father: Maccaond Kendrick (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 11 11 8 11 10
-2 -1

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +1

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 5 sp 3 cp Engraved Quartz ring uncommon A silver ring, with 1 very large a quartz stone inset and fine engraving work.
1 3 sp Gilded copper ear studs common A pair of gilded copper ear-studs.
1 1 gp Hammer common 3 lbs.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 25 gp Holy water (flask) common As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 1 gp 6 sp 8 cp Money Pouch common Daisy's money pouch. It has 16 sp and 8 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe common A filthy old clay pipe.

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