Elenor Sherwood

Female Human Housekeeper

She is an adult human with amber eyes, long strawberry hair tied back in a knot, and pale white skin.

Personality Traits: Jumpy, Introverted, Impatient.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Orchard

Settlement: Tamwick

Mother: Sabina Sherwood

Father: Walkelinus Sherwood

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 13 12 10 10
-2 +1 +1

ACHPPassive
Perception
Speed
10 5 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 6 gp 5 sp A solid gold neck ring A chorded gold band, with a loop clasp, worn around the neck.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 gp Mirror, steel ½ lb.
1 1 gp 5 sp 2 cp Money Pouch Elenor's money pouch. It has 1 gp, 4 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Rotten hunk of meat A rotten hunk of meat.

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