"Grinin'" Winifred
Female Orcish Sorcerer
She is an adult orc with one grey eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and grey skin.
Personality Traits: Jovial.
Alignment: chaotic neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 10 | 8 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Deception +2, Insight +1
Abilities:
- Relentless Endurance. When Winifred is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Winifred can't use this feature again until you finish a long rest.
- Savage Attacks. When Winifred scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Winifred has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. "Grinin'" Winifred is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 11 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | common | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 3 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 25 gp 2 sp 7 cp | Engraved Amethyst ring | uncommon | A gilded copper ring, with 1 medium a amethyst stone inset and fine engraving work. | |
| 1 | 3 gp 6 sp | Money Pouch | common | Winifred's money pouch. It has 2 gp, 14 sp and 20 cp in it. | ¾ lb. |