"Wrestlin'" Howell

Male Koboldian Highwayman

He is an adult kobold with orange eyes and dark-blue scales.

Personality Traits: Reckless, Kind, Tolerant.

Alignment: neutral.

Born: 751 AC (Age 49)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
7 13 11 11 11 9
-1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Deception +2, Acrobatics +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Howell has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Howell has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Howell can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Howell knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 3 sp 5 cp Alexandrite gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a small alexandrite attached.
7 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp Mirror, steel common ½ lb.
1 4 gp 6 sp 3 cp Money Pouch common Howell's money pouch. It has 4 gp, 6 sp and 3 cp in it. ¼ lb.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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