Kuluru
Female Otterfolk Squire
She is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Daring, Optimistic.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Noomeep's Manor
Settlement: Arunden
Mother: Thoona
Father: Jeekol (Deceased)
Siblings
- Fulutu - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 8 | 10 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Kuluru can hold their breath for up to 30 minutes at a time.
- Bite. Kuluru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 17 gp 2 sp 4 cp | Money Pouch | Kuluru's money pouch. It has 16 gp, 11 sp and 14 cp in it. | ⅞ lb. |
| 1 | 2 sp | Riversticks Batons (Gaming Set) |
Four custom carved oak batons, designed for playing the popular otterfolk game Riversticks. The sticks have been shaped for both aquadynamics and sturdiness, but each is of a slightly different shape. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |