Cleyereep Froorepup

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with black eyes and grey fur with white streaks.

Personality Traits: Dull.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Rheena's Enigmatic Apothecary

Settlement: Arunden

Mother: Froore Preetupup

Father: Looreep Shrelapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 11 9 12
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +2, Arcana +2

Abilities:

  • Hold Breath. Cleyereep can hold their breath for up to 30 minutes at a time.
  • Bite. Cleyereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Cleyereep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Cleyereep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 6 sp 5 cp Money Pouch Cleyereep's money pouch. It has 25 sp and 15 cp in it. ¾ lb.
1 Pocket lint Some pocket lint.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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