Flell Leeteepup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.
Personality Traits: Altruistic, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 762 AC (Age 39)
Orientation: Hetrosexual
Home: Leeteepup's Manor
Settlement: Arunden
Spouse: Shooli Clieppup
Mother: Leetee Weppup (Deceased)
Father: Wheemeep (Deceased)
Children
- Wietee Shoolipup - age 4 ♀
Siblings
- Reena Leeteepup - age 48 ♀
- Pemeek Leeteepup - age 45 ♂
- Khiemeek Leeteepup - age 44 ♂
- Llena Leeteepup - age 44 ♀
- Keare Elder - age 40 ♀
- Feyerit Leeteepup - age 37 ♂
- Dreell Leeteepup - age 36 ♂
- Constable Shietu Leeteepup - age 36 ♀
- Feameek Leeteepup - age 33 ♂
- Shiemeek Leeteepup - age 30 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 9 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Flell can hold their breath for up to 30 minutes at a time.
- Bite. Flell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 480 gp | Imp-powered mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 15 gp | Longsword | common | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 17 gp 1 sp 3 cp | Money Pouch | common | Flell's money pouch. It has 16 gp, 10 sp and 13 cp in it. | ¾ lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Shooli" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |