"Rude" Adric
Male Goblin Bandit
He is an elderly goblin with yellow eyes, balding dyed brown hair, a handlebar moustache, and pale orange skin.
Personality Traits: Unperturbed, Evasive, Personable.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 8 | 6 | 10 |
| -2 | +2 | -1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Deception +2, Perception +1
Abilities:
- Nimble Escape. Adric can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Adric can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Adric knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | Chewed gum | A piece of chewed gum. | ||
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 3 sp | Money Pouch | Adric's money pouch. It has 3 gp, 21 sp and 20 cp in it. | ⅞ lb. |
| 1 | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |