Elbeert Potter

Male Halfling Housekeeper

He is an adult halfling with brown eyes, short curly dyed blond hair, bushy sideburns, and medium brown skin.

Personality Traits: Lost Faith, Tense.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 739 AC (Age 61)

Orientation: Homosexual

Home: Potter's Old-Clothes

Settlement: Cerdham

Spouse: Fiell Potter

Mother: Lisimll Potter

Father: Ferdinbo Potter

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 10 10 11
-2 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Elbeert rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Elbeert has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Elbeert can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's Tales of Teyruse" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
2 Button A loose blue button.
1 Child's drawing A child's drawing of a fish.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Fiell" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 6 sp 3 cp Money Pouch Elbeert's money pouch. It has 2 gp, 4 sp and 23 cp in it. ⅝ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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