Sadocrim Tinspear-Bosse

Male Longfoot Poacher

He is an elderly longfoot with grey eyes, a dyed brown quiff, a clean shaven face, and light brown skin.

Personality Traits: Energetic, Reckless, Personable.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 734 AC (Age 66)

Orientation: Hetrosexual

Home: None

Settlement: Cerdham

Mother: Peonra Tinspear-Bosse (Deceased)

Father: Isengfo Tinspear-Bosse (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 9 10 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Perception +2

Abilities:

  • Lucky. When Sadocrim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Sadocrim has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Sadocrim can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Sadocrim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Sadocrim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Button A loose yellow button.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp 3 cp Money Pouch Sadocrim's money pouch. It has 3 gp, 9 sp and 23 cp in it. ¾ lb.
1 28 gp 5 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate electrum shoulder clasps, with 10 small quartz stones between them.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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