Magnu Ballard
Male Halfling Vegetable Farmer
He is an adult halfling with hazel eyes, short brown hair in a side parting, bushy sideburns, and medium brown skin.
Personality Traits: Impatient, Upbeat.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Cerdham
Spouse: Land Ballard
Mother: Beryllaan Ballard (Deceased)
Father: Albin Ballard (Deceased)
Children
- Gill Wululipup - age 23 ♀
- Semoliina Ballard - age 19 ♀
- Donna Ballard - age 17 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 14 | 9 | 9 | 11 | 11 |
| -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Magnu rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Magnu has advantage on saving throws against being frightened.
- Halfling Nimbleness. Magnu can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Land" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 9 sp 9 cp | Money Pouch | Magnu's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Thin electrum ear ring | A thin hoop of electrum wire, worn as an earring. |