"Eyes" Lettice
Female Koboldian Sorcerer
She is an adult kobold with orange eyes and dark-blue scales with green stripes.
Personality Traits: Upbeat, Jovial, Responsible.
Alignment: neutral.
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 14 | 8 | 10 | 10 | 9 |
+1 | +2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 10 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Arcana +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Lettice has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Lettice has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Pattern Seer. Lettice has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. "Eyes" Lettice is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Kobold
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 4 gp | "Her new hunt" (Dog-eared) |
By Preyey Not a particularly famous book, but surprising to the end. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
2 | Button | A loose red button. | ||
1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
15 | 5 cp | Crossbow bolt | 1½ lbs. | |
1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
2 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 gp 9 sp 8 cp | Money Pouch | Lettice's money pouch. It has 28 sp and 18 cp in it. | ⅞ lb. |
1 | 10 gp | Rod | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 2 lbs. |