Egalmotin Amarauth

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with green eyes, blond hair in braids, and grey skin.

Personality Traits: Shy, Evasive.

Alignment: neutral.

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: Chadwick's Apothecary

Settlement: Port Crawridge (immigrated from Val Elonal)

Mother: Aredhna Serinnna Shaurlnd

Father: Lindel Mahton Amarauth

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 10 10
-2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2, Medicine +2

Abilities:

  • Fey Ancestry. Egalmotin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Egalmotin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Egalmotin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Good Without Gods" An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. 5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 3 sp 6 cp Money Pouch Egalmotin's money pouch. It has 13 sp and 6 cp in it. ⅜ lb.
1 Picture of a landscape A printed image made using a Mirror of Frozen Image. It depicts a landscape.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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