"Kid" Esther
Female Koboldian Highwaywoman
She is an elderly kobold with one orange eye (her right is covered by an eye-patch) and reddish-brown scales.
Personality Traits: Optimistic, Downbeat, Personable.
Alignment: neutral.
Born: 728 AC (Age 72)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 11 | 9 | 11 | 11 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +4, Stealth +4, Acrobatics +4
Abilities:
- Sunlight Sensitivity. While in sunlight, Esther has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Esther has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Sneak Attack. Once per turn, Esther can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Esther knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The cleric" |
By Bofáin Taleforger Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust. |
5 lbs. |
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 4 sp 4 cp | Money Pouch | Esther's money pouch. It has 3 gp, 22 sp and 24 cp in it. | 1 lb. |
| 1 | 9 gp | Quartz-studded gold horn sleeve | A sleeve of gold, to be worn around a horn, studded with 4 small quartzs. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |