Uriah Gardener

Male Tiefling Poacher

He is an adult tiefling with white eyes, balding dark-blue and grey streaked hair, a clean shaven face, and red skin. He has small curled horns.

Personality Traits: Energetic, Extroverted, Mean.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 775 AC (Age 25)

Orientation: Bisexual

Home: None

Settlement: Kildown

Mother: Janie Gardener (Deceased)

Father: Jay Gardener (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 11 11 10 12
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Stealth +2

Abilities:

  • Hellish Resistance. Uriah has resistance to fire damage.
  • Sneak Attack. Once per turn, Uriah can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Uriah knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
  • Infernal Legacy. Uriah knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Uriah stitched in one corner.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 cp Money Pouch Uriah's money pouch. It has 19 sp and 19 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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