Gordon Erwin

Male Human Bard

He is an adult human with amber eyes (behind a pair of spectacles), long curly auburn hair, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: Bard College

Settlement: Kildown

Mother: Eileen Erwin (Deceased)

Father: Alexander Erwin (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 9 9 9 9 14
+2

ACHPPassive
Perception
Speed
11 32 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Trident. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Trident. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Trident. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +5, History +3

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Gordon can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Gordon is a spellcaster. His spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 3 gp 2 sp 5 cp A solid electrum neck ring A chorded electrum band, with a loop clasp, worn around the neck.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 3 gp Horn If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 2 gp 9 sp Money Pouch Gordon's money pouch. It has 2 gp, 7 sp and 20 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp 8 sp Quartz encrusted shoulder clasp An elaborate gilded copper shoulder clasp, with 4 medium quartz stones inset.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 5 gp Trident A Martial Melee weapon. 1d6 slashing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile 4 lbs.
1 Twine A short length of twine. Just a few foot long.

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